# the_work_of(PeterHowell);

About


I am a Games Researcher, Designer, Developer and Lecturer. I received my PhD in game design in 2015, with a thesis exploring the possibilities of subverting player expectations of game mechanics for increasing player cognitive engagement during gameplay.

Whilst completing my PhD, I worked for the Brighton-based development studio The Chinese Room as a Designer and Lead Scripter on the survival-horror title Amnesia: A Machine for Pigs which released in September 2013.

I also have a selection of smaller development projects in my portfolio, including a number of GameJam experiments and prototypes designed to investigate particular design approaches and challenges, such as combining multiple Kinect devices to track players in a 3D volume.

I am now a Lecturer in Game Design at the University of Portsmouth. I teach units in academic Games Research and Analysis, Paper-based and Digital Game Prototyping, and Psychological Theory for Game Designers. I also teach practical workshops in 3D Modelling using 3D Studio Max, designing using Articy:Draft, and game development using Game Maker Studio, Unity, and Unreal Engine.

Prior to my current position I have previously taught at Fareham College on the Gaming and Computing BTEC and Computer Game Development HND courses.

I have a First Class Honours Degree and a Postgraduate Certificate in Computer Games Technology. Graduating from the degree course, I was also awarded the Sony Computer Entertainment Europe (SCEE) award for Best Computer Games Technology Student 2010. Additionally, I have completed the Diploma in Teaching in the Lifelong Learning Sector (DTLLS) and am a Fellow of the Higher Education Academy (FHEA).

Alongside my main University role requirements, I am also in charge of organising the Computer Games and Computer Animation annual student showcase in the faculty, as well as coordinating and arranging visiting speakers and industry guests for the Computer Games Technology courses.

You can follow the links to read more about the various projects I have been involved with and see the complete collection of academic work to date.

A complete copy of my C.V can be viewed here.


Professional Knowledge and Skills

Game Design and Development:
Including level creation and event scripting in a range of engines, such as Unreal Engine (UTClassic - UE4), Unity, CryEngine, Source, HPL2, DarkBasic, GameMaker/GML and RPGMaker.

3D and 2D Digital Graphics:
High and low polygon modelling, unwrapping, texturing and animation in 3ds Max, Maya, Mudbox, Photoshop, and Substance.

Programming and Scripting:
Strong knowledge of scripting in a range of game engines, as well as basic C++, C#, OpenGL, AngelScript, GML and Javascript.

Web Design and Development:
Experienced in HTML5/CSS3, Javascript and basic PHP as well as over 10 years experience with Dreamweaver.

Project Management and Documentation:
Including game design document writing, user and technical documentation, project planning and reporting with Microsoft Project and awareness of Agile project management methodology.

Research and Theoretical Knowledge:
Game design theory, level design and gameflow, ludological mechanics and rules, game content and interactive narrative delivery, games and culture, industrial games research and developmental research, behavioural and cognitive psychology in game design, qualitative games research methods, phenomenology, academic research and writing skills.


Qualifications and Awards

PhD
Disruptive Game Design: A Commercial Design and Development Methodology for Supporting Player Cognitive Engagement in Digital Games
University of Portsmouth
Nominated for Award in Teaching Awards 2015: 'Outstanding Learner Support' Category University of Portsmouth
Diploma in Teaching in the Lifelong Learning Sector (DTLLS) Fareham College
Nominated for Award in Teaching Awards 2014: 'Overall Impact' Category University of Portsmouth
Postgraduate Certificate (PGCert)
Computer Games Technology
University of Portsmouth
First Class BSc(Hons) Degree
Computer Games Technology
University of Portsmouth
SCEE Award for Best Computer
Games Technology Student, 2010
Sony Computer Entertainment Europe (SCEE)
4 A-Levels (A, A, A, B)
Psychology, Film Studies, ICT,
English Language
Oakwood Park Grammar School
10 GCSEs (A* - C) Oakwood Park Grammar School